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Searched refs:SetState (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DTenKey.cpp205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()
210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()
278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()
307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()
/CTR-SDK-4.2.7-SampleDemos/demo1/
Dsnd.cpp74 mp_Voice->SetState(nn::snd::Voice::STATE_PLAY); in SoundThreadFuncImpl()
83 mp_Voice->SetState(nn::snd::Voice::STATE_STOP); in SoundThreadFuncImpl()
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dsnd.cpp93 pVoice->SetState(nn::snd::Voice::STATE_PLAY); in SoundThreadFunc()
102 pVoice->SetState(nn::snd::Voice::STATE_STOP); in SoundThreadFunc()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DTenKey.h92 void SetState(State state) {m_state = state;} in SetState() function
DGuiControlBase.h274 void SetState(ControlState state) in SetState() function