Searched refs:SetState (Results 1 – 5 of 5) sorted by relevance
205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()
74 mp_Voice->SetState(nn::snd::Voice::STATE_PLAY); in SoundThreadFuncImpl()83 mp_Voice->SetState(nn::snd::Voice::STATE_STOP); in SoundThreadFuncImpl()
93 pVoice->SetState(nn::snd::Voice::STATE_PLAY); in SoundThreadFunc()102 pVoice->SetState(nn::snd::Voice::STATE_STOP); in SoundThreadFunc()
92 void SetState(State state) {m_state = state;} in SetState() function
274 void SetState(ControlState state) in SetState() function