Searched refs:SCENE_STATE_UPDATE (Results 1 – 1 of 1) sorted by relevance
28 SCENE_STATE_UPDATE = 1, // Updating enumerator108 m_sceneState = SCENE_STATE_UPDATE; in Update()116 case SCENE_STATE_UPDATE: in Update()161 if (!m_pScene || m_sceneState != SCENE_STATE_UPDATE) in Draw()