Searched refs:PROGRAM_OBJECT_MAX_SHADERS (Results 1 – 2 of 2) sorted by relevance
33 const u32 PROGRAM_OBJECT_MAX_SHADERS = 1; variable162 GLuint m_ShaderIds[PROGRAM_OBJECT_MAX_SHADERS];
32 for (u32 shaderIndex = 0; shaderIndex < PROGRAM_OBJECT_MAX_SHADERS; shaderIndex++) in ProgramObject()