Searched refs:PLAY_STATE_RUNNING (Results 1 – 1 of 1) sorted by relevance
48 PLAY_STATE_RUNNING, enumerator222 case PLAY_STATE_RUNNING: in ProceedDisplay0()265 …m.DrawText(0, LINE_HEIGHT * 12, "B: %s Movie %d", (s_PlayState == PLAY_STATE_RUNNING) ? "Stop" : … in ProceedDisplay0()341 s_PlayState = PLAY_STATE_RUNNING; in CallStartPlaying()366 if (s_PlayState == PLAY_STATE_RUNNING) in ProceedMainTask()456 if (s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()460 else if (s_PlayState == PLAY_STATE_RUNNING) in ProceedHid()487 … (padStatus.trigger & nn::hid::BUTTON_UP && s_LoadFileNum > 0 && s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()491 …padStatus.trigger & nn::hid::BUTTON_DOWN && s_LoadFileNum > 0 && s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()