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Searched refs:PLAY_STATE_RUNNING (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/fs/Streaming/
DFsSampleStreamingFrame.cpp48 PLAY_STATE_RUNNING, enumerator
222 case PLAY_STATE_RUNNING: in ProceedDisplay0()
265 …m.DrawText(0, LINE_HEIGHT * 12, "B: %s Movie %d", (s_PlayState == PLAY_STATE_RUNNING) ? "Stop" : … in ProceedDisplay0()
341 s_PlayState = PLAY_STATE_RUNNING; in CallStartPlaying()
366 if (s_PlayState == PLAY_STATE_RUNNING) in ProceedMainTask()
456 if (s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()
460 else if (s_PlayState == PLAY_STATE_RUNNING) in ProceedHid()
487 … (padStatus.trigger & nn::hid::BUTTON_UP && s_LoadFileNum > 0 && s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()
491 …padStatus.trigger & nn::hid::BUTTON_DOWN && s_LoadFileNum > 0 && s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()