Searched refs:PARTICLE_PATTERNS (Results 1 – 8 of 8) sorted by relevance
51 #define PARTICLE_PATTERNS (1) macro62 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */
56 static char* particle_files[PARTICLE_PATTERNS] = {PARTICLE_FILES};217 glGenTextures(PARTICLE_PATTERNS, &gas->pattern[0]); in DefaultGasObject()218 for (int i = 0; i < PARTICLE_PATTERNS; i++) in DefaultGasObject()
51 #define PARTICLE_PATTERNS (1) macro61 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */
59 static char* particle_files[PARTICLE_PATTERNS] = {PARTICLE_FILES};229 glGenTextures(PARTICLE_PATTERNS, &gas->pattern[0]); in DefaultGasObject()230 for (int i = 0; i < PARTICLE_PATTERNS; i++) in DefaultGasObject()
32 #define PARTICLE_PATTERNS (1) macro43 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */
41 static char* particle_files[PARTICLE_PATTERNS] = {PARTICLE_FILES};184 glGenTextures(PARTICLE_PATTERNS, &gas->pattern[0]); in DefaultGasObject()185 for (int i = 0; i < PARTICLE_PATTERNS; i++) in DefaultGasObject()
33 #define PARTICLE_PATTERNS (1) macro61 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */
56 static char* particle_files[PARTICLE_PATTERNS] = {PARTICLE_FILES};199 glGenTextures(PARTICLE_PATTERNS, &gas->pattern[0]); in DefaultGasObject()200 for (int i = 0; i < PARTICLE_PATTERNS; i++) in DefaultGasObject()