Searched refs:OBJECT_SPHERE (Results 1 – 2 of 2) sorted by relevance
62 OBJECT_SPHERE, /* sphere */ enumerator131 s_ObjectInfo.idxcnt[OBJECT_SPHERE] = COL_NUM * (ROW_NUM - 1) * 2; in LoadSphere()132 s_ObjectInfo.vtxcnt[OBJECT_SPHERE] = ROW_NUM * COL_NUM; in LoadSphere()135 glBindBuffer(GL_ARRAY_BUFFER, s_Object.id[OBJECT_SPHERE]); in LoadSphere()137 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_Object.idxId[OBJECT_SPHERE]); in LoadSphere()252 if (i == OBJECT_SPHERE) /* for sphere */ in DrawFrame()270 if (i == OBJECT_SPHERE) /* for sphere */ in DrawFrame()
47 OBJECT_SPHERE, /* sphere */ enumerator124 s_ObjectInfo.idxcnt[OBJECT_SPHERE] = COL_NUM * (ROW_NUM - 1) * 2; in LoadSphere()125 s_ObjectInfo.vtxcnt[OBJECT_SPHERE] = ROW_NUM * COL_NUM; in LoadSphere()128 glBindBuffer(GL_ARRAY_BUFFER, s_Object.id[OBJECT_SPHERE]); in LoadSphere()130 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_Object.idxId[OBJECT_SPHERE]); in LoadSphere()312 if (i == OBJECT_SPHERE) /* for sphere */ in DrawObjects()