Searched refs:MEMO_TEXTURE_HEIGHT (Results 1 – 2 of 2) sorted by relevance
64 const int MEMO_TEXTURE_HEIGHT = 256; variable
144 u8* textureDataBuffer = new bit8[4 * MEMO_TEXTURE_WIDTH * MEMO_TEXTURE_HEIGHT]; in UpdateTexture()148 …u32* a = (u32*)(textureDataBuffer + (j + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE)… in UpdateTexture()177 internalFormat, MEMO_TEXTURE_WIDTH, MEMO_TEXTURE_HEIGHT, in UpdateTexture()