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Searched refs:MAX_TEXTURES_NUM (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemDrawing.cpp26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing()
80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles()
89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles()
116 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize()
123 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize()
146 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in SetViewport()
321 … NN_TPANIC_("Max loadable textures numbers is %d.\n", demo::MAX_TEXTURES_NUM); in GenerateTexture()
381 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in FindTextureArrayIndex()
534 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in FlushTexturedPrimitives()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_RenderSystemDrawing.h34 const u32 MAX_TEXTURES_NUM = 16; variable
375 GLuint m_TextureIdArray[demo::MAX_TEXTURES_NUM];
377 u32 m_TotalTexturedTrianglesNumArray[demo::MAX_TEXTURES_NUM];
378 demo::TrianglesRenderData m_TexturedTrianglesRenderDataArray[demo::MAX_TEXTURES_NUM];