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Searched refs:MAX_SPHERE_NUM (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp63 const u32 MAX_SPHERE_NUM = MAX_LIGHT_NUM; variable
64 demo::Sphere s_LightSphereArray[MAX_SPHERE_NUM];
142 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in InitializeGraphics()
300 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in Finalize()