Searched refs:MAX_SPHERE_NUM (Results 1 – 1 of 1) sorted by relevance
63 const u32 MAX_SPHERE_NUM = MAX_LIGHT_NUM; variable64 demo::Sphere s_LightSphereArray[MAX_SPHERE_NUM]; 142 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in InitializeGraphics()300 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in Finalize()