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Searched refs:MAX_SHADER_PROGRAM_NUM (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/
Ddemo_ShaderManager.h42 const u32 MAX_SHADER_PROGRAM_NUM = 3; variable
127 GLuint m_ShaderProgramIdArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];
128 ProgramObject* m_ShaderProgramPtrArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/
Ddemo_ShaderManager.cpp51 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Initialize()
118 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Finalize()