Searched refs:MAX_SHADER_PROGRAM_NUM (Results 1 – 2 of 2) sorted by relevance
42 const u32 MAX_SHADER_PROGRAM_NUM = 3; variable127 GLuint m_ShaderProgramIdArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];128 ProgramObject* m_ShaderProgramPtrArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];
51 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Initialize()118 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Finalize()