Searched refs:MAX_SHADER_BINARY_NUM (Results 1 – 2 of 2) sorted by relevance
35 const u32 MAX_SHADER_BINARY_NUM = 1; variable127 GLuint m_ShaderProgramIdArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];128 ProgramObject* m_ShaderProgramPtrArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM];
48 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Initialize()115 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Finalize()