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Searched refs:MAX_PARTICLE_NUM (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp69 const u32 MAX_PARTICLE_NUM = 64; variable
70 demo::Particle s_ParticleArray[MAX_PARTICLE_NUM];
245 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in InitializeParticles()
255 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in Finalize()
291 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in UpdateParticles()
430 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in DrawParticles()