Searched refs:MAX_PARTICLE_NUM (Results 1 – 1 of 1) sorted by relevance
69 const u32 MAX_PARTICLE_NUM = 64; variable70 demo::Particle s_ParticleArray[MAX_PARTICLE_NUM];245 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in InitializeParticles()255 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in Finalize()291 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in UpdateParticles()430 for (u32 particleIndex = 0; particleIndex < MAX_PARTICLE_NUM; particleIndex++) in DrawParticles()