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Searched refs:MAX_LIGHT_NUM (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp46 const u32 MAX_LIGHT_NUM = 4; variable
49 demo::Light s_LightArray[MAX_LIGHT_NUM];
51 f32 s_LightPhi[MAX_LIGHT_NUM];
63 const u32 MAX_SPHERE_NUM = MAX_LIGHT_NUM;
164 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights()
363 for (u32 index = 0; index < MAX_LIGHT_NUM; index++) in UpdateLights()
578 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in DrawLights()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp46 const u32 MAX_LIGHT_NUM = 1; variable
48 demo::Light s_LightArray[MAX_LIGHT_NUM];
159 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights()