Searched refs:MAX_LIGHT_NUM (Results 1 – 2 of 2) sorted by relevance
46 const u32 MAX_LIGHT_NUM = 4; variable49 demo::Light s_LightArray[MAX_LIGHT_NUM];51 f32 s_LightPhi[MAX_LIGHT_NUM];63 const u32 MAX_SPHERE_NUM = MAX_LIGHT_NUM;164 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights()363 for (u32 index = 0; index < MAX_LIGHT_NUM; index++) in UpdateLights()578 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in DrawLights()
46 const u32 MAX_LIGHT_NUM = 1; variable48 demo::Light s_LightArray[MAX_LIGHT_NUM];159 for (u32 lightIndex = 0; lightIndex < MAX_LIGHT_NUM; lightIndex++) in InitializeLights()