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Searched refs:Label (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiLabel.cpp22 Label::Label(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText, void* pExtraData, f… in Label() function in scene::Label
39 Label::~Label() in ~Label()
44 void Label::OnPenDown() in OnPenDown()
50 void Label::OnPenUp(bool isIn) in OnPenUp()
56 void Label::OnPenSlide(bool isIn) in OnPenSlide()
62 void Label::OnPenTouch() in OnPenTouch()
67 void Label::OnDraw() in OnDraw()
DTenKey.cpp43 scene::Label* CreateInputBox(u32 id, u16 x, const wchar_t* pText) in CreateInputBox()
46 scene::Label* pLabel = new scene::Label(id, x, 8, BOX_SIZE, 36, pText); in CreateInputBox()
57 scene::Label* CreateHyphen(u16 x) in CreateHyphen()
60 … scene::Label* pLabel = new scene::Label(scene::CONTROL_ID_UNUSED, x, 12, HYPHEN_SIZE, 30, L"-"); in CreateHyphen()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiLabel.h26 class Label : public ControlBase
40Label(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText = NULL, void* pExtraData =…
45 virtual ~Label();