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Searched refs:InitializeUniforms (Results 1 – 15 of 15) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/
Ddemo_ProgramObject.h150 virtual void InitializeUniforms(void);
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/
Ddemo_ColorFillProgram.cpp70 ProgramObject::InitializeUniforms(); in Initialize()
Ddemo_DecalTextureProgram.cpp71 ProgramObject::InitializeUniforms(); in Initialize()
Ddemo_ProgramObject.cpp94 void ProgramObject::InitializeUniforms(void) in InitializeUniforms() function in demo::ProgramObject
Ddemo_FontProgram.cpp79 ProgramObject::InitializeUniforms(); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/
Ddemo_Utility.h202 void InitializeUniforms(const GLuint programId);
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_Utility.cpp58 void InitializeUniforms(const GLuint programId) in InitializeUniforms() function
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp156 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp171 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp203 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp213 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp236 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp428 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp221 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp259 demo::InitializeUniforms(s_ProgramId); in InitializeShader()