Searched refs:HasTexture (Results 1 – 2 of 2) sorted by relevance
270 virtual bool HasTexture(const GLuint textureId);
284 bool RenderSystemDrawing::HasTexture(const GLuint textureId) in HasTexture() function in demo::RenderSystemDrawing403 if ( (textureId == 0 ) || (! HasTexture(textureId) ) ) in FillTexturedRectangle()