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Searched refs:GetState (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiControlManager.cpp125 ControlState nowState = (*it)->GetState(); in Update()
159 if (nowState != (*it)->GetState() && m_pCallback) in Update()
205 if (nowState != (*it)->GetState() && m_pCallback) in Update()
228 if ((*it)->GetState() != CONTROL_STATE_HIDE) in Draw()
/CTR-SDK-4.2.7-SampleDemos/demo1/
Ddevice.h55 DEVICE_STATE GetState(void) const in GetState() function
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiControlBase.h164 ControlState GetState() const in GetState() function
/CTR-SDK-4.2.7-SampleDemos/boss/sample_datastore/
Dsample_datastore.cpp285 if (dTask.GetState(true) == nn::boss::TASK_DONE) in sampleDataStoreUploadTask()
290 else if (dTask.GetState(true) == nn::boss::TASK_ERROR) in sampleDataStoreUploadTask()
/CTR-SDK-4.2.7-SampleDemos/dlp/SimpleServer/
DSimpleServer.cpp586 nn::dlp::Server::GetState(&serverState); in nnMain()