Searched refs:GetPackedTrianglesNum (Results 1 – 6 of 6) sorted by relevance
233 u32 GetPackedTrianglesNum(void) const;
309 u32 squareIndex = renderData.GetPackedTrianglesNum() / 4; in FillSquare()394 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTriangle()
467 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTexturedTriangle()539 u32 packedTrianglesNum = renderData.GetPackedTrianglesNum(); in FlushTexturedPrimitives()
291 u32 TrianglesRenderData::GetPackedTrianglesNum(void) const in GetPackedTrianglesNum() function in demo::TrianglesRenderData299 u32 packedTrianglesNum = GetPackedTrianglesNum(); in DrawPackedTriangles()
170 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()
180 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()