Searched refs:Fog_c (Results 1 – 1 of 1) sorted by relevance
135 static float Fog_c[128 + 1]; /* c (distance from origin in eye coordinate */ in InitializeFogTable() local155 Fog_c[i] = -(v_eye.z / v_eye.w); in InitializeFogTable()160 Fog_LUT[i] = FogCoef(Fog_c[i]); in InitializeFogTable()161 Fog_LUT[128 + i]= FogCoef(Fog_c[i + 1]) - FogCoef(Fog_c[i]); in InitializeFogTable()