Searched refs:FindTextureArrayIndex (Results 1 – 2 of 2) sorted by relevance
297 return FindTextureArrayIndex(textureId, arrayIndex); in HasTexture()319 if (! FindTextureArrayIndex(emptyTextureId, textureArrayIndex) ) in GenerateTexture()359 if ( FindTextureArrayIndex(textureId, textureArrayIndex) ) in DeleteTexture()374 bool RenderSystemDrawing::FindTextureArrayIndex(const GLuint textureId, u32& arrayIndex) in FindTextureArrayIndex() function in demo::RenderSystemDrawing450 if ( ( textureId == 0 ) || (! FindTextureArrayIndex(textureId, textureArrayIndex) ) ) in FillTexturedTriangle()
302 virtual bool FindTextureArrayIndex(const GLuint textureId,