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Searched refs:FindBy (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DTenKey.cpp205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()
210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()
218 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(L"*"); in Reset()
225 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(text); in Reset()
273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()
278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()
291 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L"*"); in MyControlEventCallback()
298 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(text); in MyControlEventCallback()
307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()
DGuiControlManager.cpp72 ControlBase* ControlManager::FindBy(u32 id) in FindBy() function in scene::ControlManager
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiControlManager.h69 ControlBase* FindBy(u32 id);