Searched refs:FindBy (Results 1 – 3 of 3) sorted by relevance
205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()218 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(L"*"); in Reset()225 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(text); in Reset()273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()291 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L"*"); in MyControlEventCallback()298 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(text); in MyControlEventCallback()307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()
72 ControlBase* ControlManager::FindBy(u32 id) in FindBy() function in scene::ControlManager
69 ControlBase* FindBy(u32 id);