Searched refs:FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS (Results 1 – 3 of 3) sorted by relevance
102 FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS, enumerator
93 s_UniformLocations[FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS] = in InitializeUniforms()
409 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS], GL_TRUE); in UseShader()