Searched refs:FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE (Results 1 – 10 of 10) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/ |
| D | demo_Utility.h | 157 FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE, enumerator
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/ |
| D | demo_Utility.cpp | 211 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE] = in InitializeUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 233 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 238 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 309 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 322 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in SetFragmentUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 408 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShaderTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 529 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 815 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 507 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
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