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Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/
Ddemo_Utility.h146 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED, enumerator
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_Utility.cpp187 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED] = in InitializeUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp404 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED], GL_FA… in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp486 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED], GL_TR… in UseShader()