Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_AMBIENT (Results 1 – 3 of 3) sorted by relevance
137 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_AMBIENT, enumerator
167 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_AMBIENT] = in InitializeUniforms()
466 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_AMBIENT], 1, s… in UseShader()