Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE (Results 1 – 3 of 3) sorted by relevance
128 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE, enumerator
147 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE] = in InitializeUniforms()
446 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE], 1, s… in UseShader()