Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_AMBIENT (Results 1 – 3 of 3) sorted by relevance
127 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_AMBIENT, enumerator
145 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_AMBIENT] = in InitializeUniforms()
445 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_AMBIENT], 1, s… in UseShader()