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Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/
Ddemo_Utility.h119 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0, enumerator
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_Utility.cpp127 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0] = in InitializeUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp384 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0], 1,… in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp426 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0], 1,… in UseShader()