Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED (Results 1 – 10 of 10) sorted by relevance
116 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED, enumerator
121 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED] = in InitializeUniforms()
226 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
231 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
302 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
315 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in SetFragmentUniforms()
381 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShaderTexture()
522 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
808 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
423 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()