Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT (Results 1 – 10 of 10) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/ |
| D | demo_Utility.h | 117 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT, enumerator
|
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/ |
| D | demo_Utility.cpp | 123 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT] = in InitializeUniforms()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 227 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 232 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 303 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 316 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in SetFragmentUniforms()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 382 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShaderTexture()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 523 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 809 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 424 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
|