Searched refs:FONT_SHADER (Results 1 – 3 of 3) sorted by relevance
94 shaderType = FONT_SHADER; in InitializeBasicShader()142 …if ( ( shaderType == COLOR_FILL_SHADER ) || ( shaderType == FONT_SHADER ) || ( shaderType == DECAL… in GetShaderProgram()
52 FONT_SHADER = 1, //!< font shader enumerator
153 u32 vertexAttributes = m_ShaderManager.GetVertexAttributes(demo::FONT_SHADER); in InitializeTexts()556 demo::ProgramObject* shaderProgramPtr = m_ShaderManager.GetShaderProgram(demo::FONT_SHADER); in FlushTexts()