Home
last modified time | relevance | path

Searched refs:DrawBody (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp67 void DrawBody(demo::Body& body);
199 DrawBody(s_Cube); in DrawDisplay0()
202 DrawBody(s_Sphere); in DrawDisplay0()
205 DrawBody(s_Cylinder); in DrawDisplay0()
276 void DrawBody(demo::Body& body) in DrawBody() function
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp88 void DrawBody(demo::Body& body);
210 DrawBody(s_Cube); in DrawDisplay0()
276 void DrawBody(demo::Body& body) in DrawBody() function
324 DrawBody(s_Cube); in MakeDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp102 void DrawBody(demo::Body& body);
266 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()
332 void DrawBody(demo::Body& body) in DrawBody() function
400 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp112 void DrawBody(demo::Body& body);
282 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()
351 void DrawBody(demo::Body& body) in DrawBody() function
405 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp95 void DrawBody(demo::Body& body);
354 DrawBody(s_Cube); in DrawDisplay0()
432 DrawBody(s_ParticleArray[particleIndex]); in DrawParticles()
463 void DrawBody(demo::Body& body) in DrawBody() function
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp323 void DrawBody(demo::Body& body);
566 DrawBody(s_Cube[i][j]); in DrawDisplay0()
583 void DrawBody(demo::Body& body) in DrawBody() function
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp83 void DrawBody(demo::Body& body);
385 DrawBody(s_Cube); in DrawDisplay0()
547 void DrawBody(demo::Body& body) in DrawBody() function
580 DrawBody(s_LightSphereArray[lightIndex]); in DrawLights()