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Searched refs:CONTROL_STATE_DISABLED (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiLabel.cpp31 m_textColors[CONTROL_STATE_DISABLED] = nn::util::Color8( 32, 32, 32, 255); in Label()
35 m_borderColors[CONTROL_STATE_DISABLED] = nn::util::Color8(0, 0, 0, 0); in Label()
DGuiButton.cpp31 m_borderColors[CONTROL_STATE_DISABLED] = nn::util::Color8( 32, 32, 32, 255); in Button()
36 m_textColors[CONTROL_STATE_DISABLED] = nn::util::Color8( 32, 32, 32, 255); in Button()
DTenKey.cpp210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()
278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()
DGuiControlManager.cpp128 if (nowState == CONTROL_STATE_DISABLED || nowState == CONTROL_STATE_HIDE) in Update()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiTypes.h45 CONTROL_STATE_DISABLED, // enumerator