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Searched refs:CONTROL_STATE_DEFAULT (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiButton.cpp27 m_state = CONTROL_STATE_DEFAULT; in Button()
30 m_borderColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(192, 192, 192, 255); in Button()
35 m_textColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(192, 192, 192, 255); in Button()
56 m_state = CONTROL_STATE_DEFAULT; in OnPenUp()
62 m_state = (isIn ? CONTROL_STATE_SELECTING : CONTROL_STATE_DEFAULT); in OnPenSlide()
DGuiLabel.cpp27 m_state = CONTROL_STATE_DEFAULT; in Label()
30 m_textColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(192, 192, 192, 255); in Label()
34 m_borderColors[CONTROL_STATE_DEFAULT] = nn::util::Color8(0, 0, 0, 0); in Label()
DTenKey.cpp51 pLabel->SetBorderColor(scene::CONTROL_STATE_DEFAULT, borderColor); in CreateInputBox()
205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()
307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()
DGuiControlBase.cpp54 m_state = CONTROL_STATE_DEFAULT; in ControlBase()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiTypes.h44 CONTROL_STATE_DEFAULT, // enumerator