Searched refs:CONTROL_ID_OK (Results 1 – 1 of 1) sorted by relevance
26 #define CONTROL_ID_OK 1000 macro107 scene::AddYesNoButtons(&m_controlManager, CONTROL_ID_OK, CONTROL_ID_CANCEL, L"OK", L"Cancel"); in Initialize()205 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in Reset()210 m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in Reset()252 case CONTROL_ID_OK: in MyControlEventCallback()278 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DISABLED); in MyControlEventCallback()307 … pTenKey->m_controlManager.FindBy(CONTROL_ID_OK)->SetState(scene::CONTROL_STATE_DEFAULT); in MyControlEventCallback()