Searched refs:COL_NUM (Results 1 – 2 of 2) sorted by relevance
83 #define COL_NUM (50) /* NUM in COLUMN */ macro85 #define deltaCOL (2 * DMP_PI / (COL_NUM - 1))88 GLfloat pos[ROW_NUM * COL_NUM][3];89 GLfloat nor[ROW_NUM * COL_NUM][3];91 GLushort s_Idx[COL_NUM * (ROW_NUM - 1) * 2];106 for(int col = 0; col < COL_NUM; col++) in LoadSphere()109 s_Vtx.pos[row * COL_NUM + col][0] =(GLfloat)sin(deltaROW * row) * cos(deltaCOL * col); in LoadSphere()110 s_Vtx.pos[row * COL_NUM + col][1] =(GLfloat)cos(deltaROW * row); in LoadSphere()111 s_Vtx.pos[row * COL_NUM + col][2] =(GLfloat)sin(deltaROW * row) * sin(deltaCOL * col); in LoadSphere()113 s_Vtx.nor[row * COL_NUM + col][0] =(GLfloat)sin(deltaROW * row) * cos(deltaCOL * col); in LoadSphere()[all …]
68 #define COL_NUM (50) /* NUM in COLUMN */ macro70 #define deltaCOL (2 * DMP_PI / (COL_NUM - 1))73 GLfloat pos[ROW_NUM * COL_NUM][3];74 GLfloat nor[ROW_NUM * COL_NUM][3];76 GLushort s_Idx[COL_NUM * (ROW_NUM - 1) * 2];99 for(int col = 0; col < COL_NUM; col++) in LoadSphere()102 …s_Vtx.pos[row * COL_NUM + col][0] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Co… in LoadSphere()103 s_Vtx.pos[row * COL_NUM + col][1] =0.5f * (GLfloat)nn::math::CosRad(deltaROW * row); in LoadSphere()104 …s_Vtx.pos[row * COL_NUM + col][2] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Si… in LoadSphere()106 …s_Vtx.nor[row * COL_NUM + col][0] =0.5f * (GLfloat)nn::math::SinRad(deltaROW * row) * nn::math::Co… in LoadSphere()[all …]