Searched refs:BLOCK_WIDTH (Results 1 – 1 of 1) sorted by relevance
178 const u16 BLOCK_WIDTH = 8; in CreateIconTexture() local180 const u16 BLOCK_LENGTH = BLOCK_WIDTH * BLOCK_HEIGHT; in CreateIconTexture()186 …static bit16 textureBuffer[TEXTURE_BLOCK_WIDTH * BLOCK_WIDTH * TEXTURE_BLOCK_HEIGHT * BLOCK_HEIGHT… in CreateIconTexture()204 …pRenderSystem->GenerateTexture(target, internalFormat, TEXTURE_BLOCK_WIDTH * BLOCK_WIDTH, TEXTURE_… in CreateIconTexture()