Searched refs:BASIC_SHADER_BINARY_INDEX (Results 1 – 2 of 2) sorted by relevance
75 m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderProgramIndex] = in InitializeBasicShader()79 …ShaderBinary(BASIC_SHADER_BINARY_SHADER_NUM, &m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][0], in InitializeBasicShader()85 u32 shaderBinaryIndex = BASIC_SHADER_BINARY_INDEX; in InitializeBasicShader()89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()144 return m_ShaderProgramPtrArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in GetShaderProgram()
62 const u32 BASIC_SHADER_BINARY_INDEX = 0; variable