Home
last modified time | relevance | path

Searched refs:BASIC_SHADER_BINARY_INDEX (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/
Ddemo_ShaderManager.cpp75 m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderProgramIndex] = in InitializeBasicShader()
79 …ShaderBinary(BASIC_SHADER_BINARY_SHADER_NUM, &m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][0], in InitializeBasicShader()
85 u32 shaderBinaryIndex = BASIC_SHADER_BINARY_INDEX; in InitializeBasicShader()
89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
144 return m_ShaderProgramPtrArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in GetShaderProgram()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/
Ddemo_ShaderManager.h62 const u32 BASIC_SHADER_BINARY_INDEX = 0; variable