Searched refs:ATTR_NUM_POS (Results 1 – 2 of 2) sorted by relevance
27 const int ATTR_NUM_POS = 3; // x, y, z Data for 1 vertex contains three f32 elements variable
68 glVertexAttribPointer(attrNum, detail::ATTR_NUM_POS, GL_FLOAT, GL_FALSE, 0, 0); in Draw()