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/CTR-SDK-4.2.5/include/nn/hw/ARM/
Dreg_access.h33 #define HW_INST_MRS(a,v) __asm { mrs a,v } argument
35 #define HW_INST_MSR(a,v) __asm { msr a,v } argument
39 #define HW_INST_MRC(a,b,c,d,e,v) __asm { mrc a,b,v,c,d,e } argument
41 #define HW_INST_MCR(a,b,c,d,e,v) __asm { mcr a,b,v,c,d,e } argument
54 #define HW_GET_CPSR(v) HW_INST_MRS(cpsr,v) argument
55 #define HW_GET_SPSR(v) HW_INST_MRS(spsr,v) argument
57 #define HW_SET_CPSR(f,v) HW_INST_MSR(cpsr_##f,v) // f: fields argument
58 #define HW_SET_SPSR(f,v) HW_INST_MSR(spsr_##f,v) // f: fields argument
64 #define HW_GET_CP15_C0(c,o,v) HW_INST_MRC(p15,0,c0,c,o,v) // Opcode_1 is fixed argument
65 #define HW_GET_CP15_C1(o,v) HW_INST_MRC(p15,0,c1,c0,o,v) // Opcode_1 and CRm are fixed argument
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/CTR-SDK-4.2.5/resources/icon/PlayCoin/3Dmodel/obj/
Dplaycoin.obj5 v 7.679590 0.756371 -0.787422
6 v 7.961474 0.784134 -0.650000
7 v 7.568473 1.505460 -0.787422
8 v 7.846280 1.560719 -0.650000
9 v 7.568473 1.505460 0.787422
10 v 7.846280 1.560719 0.650000
11 v 7.679590 0.756371 0.787422
12 v 7.961474 0.784134 0.650000
13 v 7.384468 2.240051 -0.787422
14 v 7.655520 2.322274 -0.650000
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/CTR-SDK-4.2.5/sources/libraries/math/
Dmath_MersenneTwister.cpp27 inline bit32 MixMsb2(bit32 v) in MixMsb2() argument
29 return v ^ (v >> 30); in MixMsb2()
63 const bit32 v = MixMsb2(m_State[i - 1]); in Initialize() local
64 m_State[i] = v * 0x6c078965 + i; in Initialize()
82 const bit32 v = GenerateInitialValue(m_State, stateIndex, 0x0019660d); in Initialize() local
86 m_State[stateIndex] = v + pSeed[seedIndex] + seedIndex; in Initialize()
104 const bit32 v = GenerateInitialValue(m_State, stateIndex, 0x5d588b65); in Initialize() local
108 m_State[stateIndex] = v - stateIndex; in Initialize()
147 u32 v; in GenerateRandomU32() local
164 v = GenerateXkn(m_State[baseIndex], m_State[currIndex], m_State[nextIndex]); in GenerateRandomU32()
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Dmath_TinyMt.cpp26 inline bit32 MixMsb2(bit32 v) in MixMsb2() argument
28 return v ^ (v >> 30); in MixMsb2()
31 inline bit32 MixMsb5(bit32 v) in MixMsb5() argument
33 return v ^ (v >> 27); in MixMsb5()
59 const bit32 v = MixMsb2(m_State[(i - 1) % PARAMETER_N]); in Initialize() local
60 m_State[i % PARAMETER_N] ^= v * 0x6c078965 + i; in Initialize()
136 bit32 v = s3 ^ t; in GenerateRandomU32() local
140 v ^= PARAMETER_TMAT; in GenerateRandomU32()
143 return v; in GenerateRandomU32()
155 bit32 v = GenerateRandomU32(); in GenerateRandomBytes() local
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/CTR-SDK-4.2.5/include/nn/util/
Dutil_FlagsEnum.h86 Self& operator =(bit32 v) { Replace(v); return *this; }
97 Self& operator =(int v) { Replace(v); return *this; }
107 void Replace(bit32 v) { m_FlagsValue = static_cast<StorageT>(v); } in Replace() argument
117 void Replace(int v) { m_FlagsValue = static_cast<StorageT>(v); } in Replace() argument
218 FlagsEnum1<EnumT>& operator =(bit32 v) { this->Replace(v); return *this; }
219 FlagsEnum1<EnumT>& operator =(int v) { this->Replace(v); return *this; }
255 FlagsEnum2<EnumT>& operator =(bit32 v) { this->Replace(v); return *this; }
256 FlagsEnum2<EnumT>& operator =(int v) { this->Replace(v); return *this; }
292 FlagsEnum4<EnumT>& operator =(bit32 v) { this->Replace(v); return *this; }
293 FlagsEnum4<EnumT>& operator =(int v) { this->Replace(v); return *this; }
Dutil_Rect.h74 Rect(const Rect& v) in Rect()
75 : left(v.left), in Rect()
76 top(v.top), in Rect()
77 right(v.right), in Rect()
78 bottom(v.bottom) in Rect()
Dutil_TypeTraits.h40 template <class T, T v> struct integral_constant;
134 template <class T, T v>
137 typedef integral_constant<T, v> type;
139 static const value_type value = v;
/CTR-SDK-4.2.5/sources/libraries/fnd/
Dfnd_HeapBase.cpp106 inline void FillMemory8(uptr begin, uptr end, bit8 v) in FillMemory8() argument
113 *p++ = v; in FillMemory8()
119 void HeapBase::FillMemory32(uptr begin, uptr end, bit32 v) in FillMemory32() argument
128 *p++ = v; in FillMemory32()
132 void HeapBase::FillMemory(uptr addr, uptr end, bit8 v) in FillMemory() argument
140 FillMemory8(begin, end, v); in FillMemory()
144 bit32 vv = v | (v << 8); in FillMemory()
146 FillMemory8(begin, rbegin, v); in FillMemory()
148 FillMemory8(rend, end, v); in FillMemory()
/CTR-SDK-4.2.5/sources/libraries/os/
Dos_Limits.cpp45 s64 v; in GetLimitCurrentCount() local
56 result = svc::GetResourceLimitCurrentValues(&v, h, &res, 1); in GetLimitCurrentCount()
62 return static_cast<s32>(v); in GetLimitCurrentCount()
68 s64 v; in GetLimitMaxCount() local
79 result = svc::GetResourceLimitLimitValues(&v, h, &res, 1); in GetLimitMaxCount()
85 return static_cast<s32>(v); in GetLimitMaxCount()
Dos_Environment.cpp44 s64 v[1]; in GetMemoryQuotaSize() local
48 svc::GetResourceLimitLimitValues(v, h, names, sizeof(*util::NumOfElementsT(names)) ); in GetMemoryQuotaSize()
51 return static_cast<size_t>(v[0]); in GetMemoryQuotaSize()
57 s64 v[1]; in GetUsingMemorySize() local
61 svc::GetResourceLimitCurrentValues(v, h, names, sizeof(*util::NumOfElementsT(names)) ); in GetUsingMemorySize()
64 return static_cast<size_t>(v[0]); in GetUsingMemorySize()
/CTR-SDK-4.2.5/include/nn/math/
Dmath_Vector4.h260 VEC4(const VEC4_& v) { x = v.x; y = v.y; z = v.z; w = v.w; } in VEC4() argument
264 explicit VEC4(const VEC3& v) { x = v.x; y = v.y; z = v.z; w = 0.0f; } in VEC4() argument
450 inline bool VEC4IsZero(const VEC4& v){ return VEC4IsZero( &v ); } in VEC4IsZero() argument
451 inline bool VEC4IsZeroWOne(const VEC4& v){ return VEC4IsZeroWOne( &v ); } in VEC4IsZeroWOne() argument
455 inline VEC4* VEC4Scale(VEC4* pOut, const VEC4& v, f32 scale) { return VEC4Scale( pOut, &v, scale); } in VEC4Scale() argument
458 inline f32 VEC4LenSq(const VEC4& v) { return VEC4LenSq( &v ); } in VEC4LenSq() argument
459 inline f32 VEC4Len(const VEC4& v) { return VEC4Len( &v ); } in VEC4Len() argument
460 inline VEC4* VEC4Normalize(VEC4* pOut, const VEC4& v) { return VEC4Normalize( pOut, &v ); } in VEC4Normalize() argument
461 …VEC4* VEC4SafeNormalize(VEC4* pOut, const VEC4& v, const VEC4& alt) { return VEC4SafeNormalize( pO… in VEC4SafeNormalize() argument
Dmath_Transform.h267 …2* VEC2Transform(VEC2* pOut, const MTX23& m, const VEC2& v) { return VEC2Transform( pOut, &m, &v )… in VEC2Transform() argument
269 …3* VEC3Transform(VEC3* pOut, const MTX33& m, const VEC3& v) { return VEC3Transform( pOut, &m, &v )… in VEC3Transform() argument
270 …3* VEC3Transform(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3Transform( pOut, &m, &v )… in VEC3Transform() argument
271 …4* VEC3Transform(VEC4* pOut, const MTX44& m, const VEC3& v) { return VEC3Transform( pOut, &m, &v )… in VEC3Transform() argument
275 …ansformNormal(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3TransformNormal( pOut, &m, & in VEC3TransformNormal() argument
278 …ransformCoord(VEC3* pOut, const MTX44& m, const VEC3& v) { return VEC3TransformCoord( pOut, &m, &v in VEC3TransformCoord() argument
281 …4* VEC4Transform(VEC4* pOut, const MTX44& m, const VEC4& v) { return VEC4Transform( pOut, &m, &v )… in VEC4Transform() argument
Dmath_Utility.h318 inline T ExtractBits(bit32 v, int pos, int len) in ExtractBits() argument
320 return static_cast<T>( v & (((1u << len) - 1) << pos) ); in ExtractBits()
341 inline T ExtractBits(bit64 v, int pos, int len) in ExtractBits() argument
343 return static_cast<T>( v & (((1ull << len) - 1) << pos) ); in ExtractBits()
363 inline T GetBits(bit32 v, int pos, int len) in GetBits() argument
365 return static_cast<T>( (v >> pos) & ((1u << len) - 1) ); in GetBits()
385 inline T GetBits(bit64 v, int pos, int len) in GetBits() argument
387 return static_cast<T>( (v >> pos) & ((1ull << len) - 1) ); in GetBits()
405 inline bit32 MakeBits(T v, int width, int shift) in MakeBits() argument
407 return (static_cast<bit32>(v) & ((1u << width) - 1)) << shift; in MakeBits()
Dmath_Vector2.h240 VEC2(const VEC2_& v) { x = v.x; y = v.y; } in VEC2() argument
495 inline bool VEC2IsZero(const VEC2& v){ return VEC2IsZero( &v ); } in VEC2IsZero() argument
499 inline VEC2* VEC2Scale(VEC2* pOut, const VEC2& v, f32 scale) { return VEC2Scale(pOut, &v, scale); } in VEC2Scale() argument
502 inline f32 VEC2LenSq(const VEC2& v) { return VEC2LenSq( &v ); } in VEC2LenSq() argument
503 inline f32 VEC2Len(const VEC2& v) { return VEC2Len( &v ); } in VEC2Len() argument
508 inline VEC2* VEC2Normalize(VEC2* pOut, const VEC2& v) { return VEC2Normalize( pOut, &v ); } in VEC2Normalize() argument
509 …VEC2* VEC2SafeNormalize(VEC2* pOut, const VEC2& v, const VEC2& alt) { return VEC2SafeNormalize( pO… in VEC2SafeNormalize() argument
Dmath_Vector3.h263 VEC3(const VEC3_& v) { x = v.x; y = v.y; z = v.z; } in VEC3() argument
561 inline bool VEC3IsZero(const VEC3& v){ return VEC3IsZero( &v ); } in VEC3IsZero() argument
565 inline VEC3* VEC3Normalize(VEC3* pOut, const VEC3& v) { return VEC3Normalize( pOut, &v ); } in VEC3Normalize() argument
566 …VEC3* VEC3SafeNormalize(VEC3* pOut, const VEC3& v, const VEC3& alt) { return VEC3SafeNormalize( pO… in VEC3SafeNormalize() argument
572 inline VEC3* VEC3Scale(VEC3* pOut, const VEC3& v, f32 scale) { return VEC3Scale( pOut, &v, scale );… in VEC3Scale() argument
575 inline f32 VEC3Len(const VEC3& v) { return VEC3Len( &v ); } in VEC3Len() argument
576 inline f32 VEC3SquareLen(const VEC3& v) { return VEC3SquareLen( &v ); } in VEC3SquareLen() argument
Dmath_Matrix22.h128 VEC2_ v[2]; // member
189 return *reinterpret_cast<VEC2*>(&this->v[index]); in GetRow()
196 return *reinterpret_cast<const VEC2*>(&this->v[index]); in GetRow()
/CTR-SDK-4.2.5/sources/libraries/dbg/CTR/
Ddbg_DirectPrint.cpp111 va_list v; in Printf() local
112 va_start( v, format ); in Printf()
113 VPrintf( pos, format, v ); in Printf()
114 va_end( v ); in Printf()
121 va_list v; in Printf() local
122 va_start( v, format ); in Printf()
123 VPrintf( pos, autoLineFeed, fillBg, format, v ); in Printf()
124 va_end( v ); in Printf()
129 void DirectPrint::VPrintf( const nn::math::VEC2& pos, const char* format, va_list v ) in VPrintf() argument
131 VPrintf( pos, true, true, format, v ); in VPrintf()
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/CTR-SDK-4.2.5/include/nn/os/
Dos_CriticalSection.h161 uptr v; in GetThreadUniqueValue() local
162 HW_GET_CP15_THREAD_ID_USER_READ_ONLY(v); in GetThreadUniqueValue()
163 return v; in GetThreadUniqueValue()
/CTR-SDK-4.2.5/include/nn/fnd/
Dfnd_Interlocked.h150 InterlockedVariable(T v) : m_v(v) {}
175 void WriteNotAtomic (T v) { m_v = v; }
239 void operator op(V v) { F f(v); AtomicUpdateConditional(f); }
Dfnd_FixedBufferVector.h45 void Add(T v) in Add() argument
47 *Add() = v; in Add()
/CTR-SDK-4.2.5/include/nn/fnd/ARMv6/
Dfnd_Interlocked.h110 T v;
120 if (!update(x.v))
142 T v;
152 if( x.v != compValue )
158 x.v = setValue;
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Shader.cpp539 for( s32 v = 0; v < vtx_exe_info->outMapCount; ++v ) in MakeOutAttrCommand_() local
542 if ( ( vtxOutmapInfo[ v ].type >= 0 ) && in MakeOutAttrCommand_()
546 if ( outmapInfo[ g ].type == vtxOutmapInfo[ v ].type ) in MakeOutAttrCommand_()
553 vs_copy_mask |= 1 << v; in MakeOutAttrCommand_()
578 for( s32 v = 0; v < vtx_exe_info->outMapCount; ++v ) in MakeOutAttrCommand_() local
580 if ( ( !( vs_copy_mask & ( 1 << v ) ) ) && in MakeOutAttrCommand_()
581 ( vtxOutmapInfo[ v ].type >= 0 ) && in MakeOutAttrCommand_()
582 ( vtxOutmapInfo[ v ].type < 9 ) && in MakeOutAttrCommand_()
583 ( vtxOutmapInfo[ v ].type != 7 ) ) in MakeOutAttrCommand_()
586 outmap_buffer[ outMapBufferCount ].type = vtxOutmapInfo[ v ].type; in MakeOutAttrCommand_()
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/CTR-SDK-4.2.5/include/nn/hid/CTR/
Dhid_DeviceStatus.h206 :x(mtx33.v[0]),y(mtx33.v[1]),z(mtx33.v[2]){} in Direction()
/CTR-SDK-4.2.5/include/nn/gd/CTR/
Dgd_Texture.h773 static void SetPerspectiveShadow(gdBool v);
966 static void SetClampUV(Clamp u, Clamp v);
1023 static void SetShiftUV(Shift u, Shift v);
2009 NN_FORCE_INLINE void TextureStage::SetPerspectiveShadow(gdBool v) in SetPerspectiveShadow() argument
2013 if (!v) internal::g_texture.m_ShadowTextureSetting |= 0x1; in SetPerspectiveShadow()
2051 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(Clamp u, Clamp v) in SetClampUV() argument
2054 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV()
2086 NN_FORCE_INLINE void ProceduralTextureStage::SetShiftUV(Shift u, Shift v) in SetShiftUV() argument
2089 internal::g_proceduralTexture.m_Proctex0 |= ((u & 0x3) << 16) | ((v & 0x3) << 18); in SetShiftUV()
2095 u32 v = Utils::Float32ToFloat16(texBias); in SetTexBias() local
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Dgd_Shader.h496 …aderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, f32* v);
523 …ConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u16 v, u32 count);
548 …derPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation uniformLocation, u8* v);

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