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Searched refs:shaderType (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gd/CTR/
Dgd_Shader.h152 …UniformLocation(u8 shaderType, u16 managedLocation, u8 registerLocation, u8 size, UniformType type) in UniformLocation() argument
154 …tion | (size << 8) | ((managedLocation & 0x1FF) << 16) | ((type & 0xF) << 26) | (shaderType << 31); in UniformLocation()
414 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);
626 …static nnResult SetFloatConstantBuffer(ShaderType shaderType, u32 firstRegisterIndex, u32 register…
/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_BindSymbol.h66 const ShaderType shaderType; variable
100 : shaderType( shader_type ), in BindSymbol()
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Shader.cpp908 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
1030 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol() local
1032 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
Dgr_ShaderLite.cpp971 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
1093 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol() local
1095 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()