Searched refs:shaderType (Results 1 – 4 of 4) sorted by relevance
152 …UniformLocation(u8 shaderType, u16 managedLocation, u8 registerLocation, u8 size, UniformType type) in UniformLocation() argument154 …tion | (size << 8) | ((managedLocation & 0x1FF) << 16) | ((type & 0xF) << 26) | (shaderType << 31); in UniformLocation()414 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);626 …static nnResult SetFloatConstantBuffer(ShaderType shaderType, u32 firstRegisterIndex, u32 register…
66 const ShaderType shaderType; variable100 : shaderType( shader_type ), in BindSymbol()
908 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()1030 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol() local1032 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
971 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()1093 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol() local1095 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()