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Searched refs:rotate (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.5/sources/libraries/math/
Dmath_Transform.cpp43 NN_MATH_REPORT("Rotate <%f, %f>\n", rotate.x, rotate.y); in Report()
66 NN_MATH_REPORT("Rotate <%f, %f, %f>\n", rotate.x, rotate.y, rotate.z); in Report()
/CTR-SDK-4.2.5/include/nn/math/
Dmath_Transform.h33 VEC2 rotate; member
40 VEC3 rotate; member
54 rotate = t.rotate; in Transform2()
60 rotate = r; in Transform2()
81 rotate = t.rotate; in Transform3()
87 rotate = r; in Transform3()
102 pOut->rotate = VEC2(0.f, 0.f); in Transform2Identity()
112 pOut->rotate = VEC3(0.f, 0.f, 0.f); in Transform3Identity()
Dmath_Matrix23.h405 self_type& SetupRotate(f32 rotate) in SetupRotate() argument
407 return *MTX23RotFIdx(this, NN_MATH_RAD_TO_FIDX(rotate)); in SetupRotate()
416 self_type& SetupRotate(const VEC2& center, f32 rotate) in SetupRotate() argument
418 return *MTX23RotCenterFIdx(this, &center, NN_MATH_RAD_TO_FIDX(rotate)); in SetupRotate()
Dmath_Matrix34.h751 self_type& SetupRotateXyz(const VEC3& rotate) in SetupRotateXyz() argument
753 return *MTX34RotXYZRad(this, rotate.x, rotate.y, rotate.z); in SetupRotateXyz()
/CTR-SDK-4.2.5/include/nn/math/inline/
Dmath_Matrix44.ipp58 Arguments: pOut Pointer to the matrix to rotate
/CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/
Dmath_Matrix44.ipp504 Arguments: pOut Pointer to the matrix to rotate