Searched refs:parameter (Results 1 – 6 of 6) sorted by relevance
116 void* parameter; //Variable for saving alarm handler argument in LightAlarmThread() local140 parameter = pHeadNode->parameter; in LightAlarmThread()172 (handler)(parameter,canceled); in LightAlarmThread()247 m_LightAlarm.parameter = p; in SetOneShot()260 m_LightAlarm.parameter = p; in SetPeriodic()
204 void* parameter = m_Parameter; in Invoke() local208 handler(parameter, f.cancelled); in Invoke()212 handler(parameter, f.cancelled); in Invoke()
100 void InitializeParameter(Parameter& parameter);
79 void* volatile parameter; //Alarm handler parameters variable
142 # 826: parameter "<parameter>" was never referenced
848 …rder color for texture 0. Each value set in the GL_TEXTURE_BORDER_COLOR parameter is converted acc…854 … bound to GL_TEXTURE0 when rendering.),"Regarding the GL_TEXTURE_MAG_FILTER parameter for texture 0858 … bound to GL_TEXTURE0 when rendering.),"Regarding the GL_TEXTURE_MIN_FILTER parameter for texture 0866 …ject bound to GL_TEXTURE0 when rendering.),"Regarding the GL_TEXTURE_WRAP_T parameter for texture 0872 …ject bound to GL_TEXTURE0 when rendering.),"Regarding the GL_TEXTURE_WRAP_S parameter for texture 0884 … bound to GL_TEXTURE0 when rendering.),"Regarding the GL_TEXTURE_MIN_FILTER parameter for texture 0895 …OD bias for texture 0. This is the value set in the GL_TEXTURE_LOD_BIAS parameter converted accord…898 …parameter is configured to not use LOD (GL_LINEAR or GL_NEAREST). Sets the value that is one less …901 …LTER parameter is configured to not use LOD (GL_LINEAR or GL_NEAREST). Sets the value of GL_TEXTUR…955 …rder color for texture 1. Each value set in the GL_TEXTURE_BORDER_COLOR parameter is converted acc…[all …]