Searched refs:pState (Results 1 – 4 of 4) sorted by relevance
116 static nn::Result IsFinishedSendingYuv( bool* pState );117 static nn::Result IsFinishedSendingY( bool* pState );118 static nn::Result IsFinishedSendingU( bool* pState );119 static nn::Result IsFinishedSendingV( bool* pState );121 static nn::Result IsFinishedReceiving( bool* pState );136 static nn::Result IsBusyConversion( bool* pState );
32 bit32 GenerateInitialValue(const bit32* pState, int index, bit32 d) in GenerateInitialValue() argument34 const bit32 s0 = pState[index + 0]; in GenerateInitialValue()35 const bit32 s1 = pState[index + 1]; in GenerateInitialValue()
124 static nn::Result GetState(ServerState* pState);
116 static nn::Result IsBusy( bool* pState, nn::camera::CTR::Port port );121 static nn::Result IsFinishedReceiving( bool* pState, nn::camera::CTR::Port port );