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Searched refs:pCamUp (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.5/include/nn/math/ARMv6/
Dmath_Matrix34.h49 NN_MATH_INLINE MTX34* MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const…
72 NN_MATH_INLINE MTX34* MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
/CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp969 MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget)
973 NN_NULL_ASSERT(pCamUp);
984 // vRight = pCamUp x vLook
986 VEC3Cross(&vRight, pCamUp, &vLook);
1013 MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget)
1017 NN_NULL_ASSERT(pCamUp);
1045 // vRight = pCamUp x vLook
1048 vRightx = ( pCamUp->y * vLookz ) - ( pCamUp->z * vLooky );
1049 vRighty = ( pCamUp->z * vLookx ) - ( pCamUp->x * vLookz );
1050 vRightz = ( pCamUp->x * vLooky ) - ( pCamUp->y * vLookx );
/CTR-SDK-4.2.5/include/nn/math/
Dmath_Matrix34.h134 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
1106 MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) in MTX34LookAt() argument
1110 return ARMv6::MTX34LookAtC(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()
1112 return ARMv6::MTX34LookAtC_FAST(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()