Searched refs:pCamUp (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/math/ARMv6/ |
| D | math_Matrix34.h | 49 NN_MATH_INLINE MTX34* MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const… 72 NN_MATH_INLINE MTX34* MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
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| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 969 MTX34LookAtC(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) 973 NN_NULL_ASSERT(pCamUp); 984 // vRight = pCamUp x vLook 986 VEC3Cross(&vRight, pCamUp, &vLook); 1013 MTX34LookAtC_FAST(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) 1017 NN_NULL_ASSERT(pCamUp); 1045 // vRight = pCamUp x vLook 1048 vRightx = ( pCamUp->y * vLookz ) - ( pCamUp->z * vLooky ); 1049 vRighty = ( pCamUp->z * vLookx ) - ( pCamUp->x * vLookz ); 1050 vRightz = ( pCamUp->x * vLooky ) - ( pCamUp->y * vLookx );
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| /CTR-SDK-4.2.5/include/nn/math/ |
| D | math_Matrix34.h | 134 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3… 1106 MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3* pTarget) in MTX34LookAt() argument 1110 return ARMv6::MTX34LookAtC(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt() 1112 return ARMv6::MTX34LookAtC_FAST(pOut, pCamPos, pCamUp, pTarget); in MTX34LookAt()
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