Searched refs:num_geo (Results 1 – 1 of 1) sorted by relevance
1284 u32 num_geo = 0; in CalculateBufferSize_() local1287 num_geo += m_ExeImageInfo[i]->isGeoShader; in CalculateBufferSize_()1289 u32 num_combination = (m_ExeImageInfoNum - num_geo) * (num_geo + 1); in CalculateBufferSize_()