Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 4 of 4) sorted by relevance
77 …m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()147 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()394 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()624 bit32 m_VtxShaderBoolMapUniform; variable
78 …m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()148 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()404 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()658 bit32 m_VtxShaderBoolMapUniform; variable
31 m_VtxShaderBoolMapUniform( 0 ), in Shader()55 m_VtxShaderBoolMapUniform = 0; in SetupBinary()403 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()
31 m_VtxShaderBoolMapUniform( 0 ), in ShaderLite()87 m_VtxShaderBoolMapUniform = 0; in SetupBinary()466 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()