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Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Shader.h77m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()
147 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()
394 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()
624 bit32 m_VtxShaderBoolMapUniform; variable
Dgr_ShaderLite.h78m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()
148 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()
404 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()
658 bit32 m_VtxShaderBoolMapUniform; variable
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Shader.cpp31 m_VtxShaderBoolMapUniform( 0 ), in Shader()
55 m_VtxShaderBoolMapUniform = 0; in SetupBinary()
403 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()
Dgr_ShaderLite.cpp31 m_VtxShaderBoolMapUniform( 0 ), in ShaderLite()
87 m_VtxShaderBoolMapUniform = 0; in SetupBinary()
466 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()