Searched refs:m_GeoShaderIndex (Results 1 – 4 of 4) sorted by relevance
252 std::memcpy( command, m_CmdCacheConstArray[ m_GeoShaderIndex ], in MakeGeoConstRgCommand()253 … m_CmdCacheConstNumArray[ m_GeoShaderIndex ] * sizeof( bit32 ) ); in MakeGeoConstRgCommand()254 return command + m_CmdCacheConstNumArray[ m_GeoShaderIndex ]; in MakeGeoConstRgCommand()384 return m_GeoShaderIndex; in GetGeoShaderIndex()582 s32 m_GeoShaderIndex; variable
253 … std::memcpy( command, &m_CmdCacheConstArray[ m_ConstRgCmdOffsetArray[m_GeoShaderIndex] ], in MakeGeoConstRgCommand()254 … m_CmdCacheConstNumArray[ m_GeoShaderIndex ] * sizeof( bit32 ) ); in MakeGeoConstRgCommand()255 return command + m_CmdCacheConstNumArray[ m_GeoShaderIndex ]; in MakeGeoConstRgCommand()394 return m_GeoShaderIndex; in GetGeoShaderIndex()611 s32 m_GeoShaderIndex; variable
26 m_GeoShaderIndex( - 1 ), in ShaderLite()150 m_GeoShaderIndex = geo_shader_index; in SetShaderIndex()151 …mdCacheOutAttrIndexArray[m_VtxShaderIndex + 1] + m_CmdCacheOutAttrIndexArray[m_GeoShaderIndex + 1]; in SetShaderIndex()180 s32 tmp = m_GeoShaderIndex; in MakeShaderOutAttrCommandCache_()186 m_GeoShaderIndex = -1; in MakeShaderOutAttrCommandCache_()190 m_GeoShaderIndex ); in MakeShaderOutAttrCommandCache_()198 m_GeoShaderIndex = geo_idx; in MakeShaderOutAttrCommandCache_()202 m_GeoShaderIndex ); in MakeShaderOutAttrCommandCache_()209 m_GeoShaderIndex = tmp; in MakeShaderOutAttrCommandCache_()450 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in CheckGeoShaderIndex_()
26 m_GeoShaderIndex( - 1 ), in Shader()111 m_GeoShaderIndex = geo_shader_index; in SetShaderIndex()145 m_GeoShaderIndex ) in MakeShaderOutAttrCommandCache_()387 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in CheckGeoShaderIndex_()