Searched refs:m_CmdCacheConstNumArray (Results 1 – 4 of 4) sorted by relevance
238 m_CmdCacheConstNumArray[ m_VtxShaderIndex ] * sizeof( bit32 ) ); in MakeVtxConstRgCommand()239 return command + m_CmdCacheConstNumArray[ m_VtxShaderIndex ]; in MakeVtxConstRgCommand()253 … m_CmdCacheConstNumArray[ m_GeoShaderIndex ] * sizeof( bit32 ) ); in MakeGeoConstRgCommand()254 return command + m_CmdCacheConstNumArray[ m_GeoShaderIndex ]; in MakeGeoConstRgCommand()649 u32 m_CmdCacheConstNumArray[ EXE_IMAGE_MAX ]; variable
239 m_CmdCacheConstNumArray[ m_VtxShaderIndex ] * sizeof( bit32 ) ); in MakeVtxConstRgCommand()240 return command + m_CmdCacheConstNumArray[ m_VtxShaderIndex ]; in MakeVtxConstRgCommand()254 … m_CmdCacheConstNumArray[ m_GeoShaderIndex ] * sizeof( bit32 ) ); in MakeGeoConstRgCommand()255 return command + m_CmdCacheConstNumArray[ m_GeoShaderIndex ]; in MakeGeoConstRgCommand()683 u32* m_CmdCacheConstNumArray; variable
169 offset += m_CmdCacheConstNumArray[ shader_index ]; in MakeShaderConstCommandCache_()171 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()1193 … m_ConstRgCmdOffsetArray[i] = m_CmdCacheConstNumArray[i - 1] + m_ConstRgCmdOffsetArray[i - 1]; in MakeRgCmdOffsetCache_()1331 m_CmdCacheConstNumArray = buf; in AssignBuffer_()1376 m_CmdCacheConstNumArray[i] = num; in AssignBuffer_()
37 m_CmdCacheConstNumArray[ shader_index ] = 0; in Shader()128 m_CmdCacheConstNumArray[ shader_index ] = in MakeShaderConstCommandCache_()133 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()