Searched refs:depthRangeBit (Results 1 – 2 of 2) sorted by relevance
329 … - (depthRangeNear - depthRangeFar) * polygonOffsetUnit * 128.0f / f32( (1 << depthRangeBit) - 1) : in MakeCommand()347 ( ( depthRangeBit == 24 ) ? in MakeCommand()350 … Float32ToFloat24( ( polygonOffsetUnit * 128.0f / f32( (1 << depthRangeBit) - 1 ) ) ): in MakeCommand()351 … Float32ToFloat24( ( polygonOffsetUnit / f32( (1 << depthRangeBit) - 1 ) ) ) ) in MakeCommand()598 depthRangeBit ( 24 ) in WBuffer()
619 u8 depthRangeBit; variable